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In a virtual world (VW)
of massively multiplayer online role-playing games (MMORPGs), collaboration and
communication are provided through the Internet between MMORPG-ready devices
such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser.
Gamers can play against other gamers without seeing the opponent face-to-face.
Playing games this way has become a social phenomenon. For example, chess
players can play against other chess players anywhere in the world athttp://gameknot.com/ using a
Web browser.

Write a four to five
(4-5) page paper in which you:

1.
Describe
cognitive social phenomena that occur specifically to the context of the MMORPG
that wouldn’t happen in a face-to-face chess game.

2.
Compare
and contrast the MMORPG interaction environment and a face-to-face environment
where chess is being played on a real chessboard. Identify if the environment
has an impact on the player’ s ability to play chess.

3.
List
and describe the user interface guidelines that should apply to designing
MMORPGs.

4.
Use at
least three (3) quality resources in this assignment. Note:
Wikipedia and similar Websites do not qualify as quality resources.

Your assignment must
follow these formatting requirements:

·
Be
typed, double-spaced, using Times New Roman font (size 12), with one-inch
margins on all sides; citations and references must follow APA or
school-specific format. Check with your professor for any additional
instructions.

·
Include
a cover page containing the title of the assignment, the student’s name, the
professor’s name, the course title, and the date. The cover page and the
reference page are not included in the required assignment page length.

The specific course
learning outcomes associated with this assignment are:

·
Construct
evaluation techniques to the user experience and system usability in the design
process.

·
Describe
the differences in developing user interfaces for different application
environments.

·
Compare
and contrast the various cognitive models.

·
List
the general principles used in the heuristic evaluation of a user interface
design.

·
Use
technology and information resources to research issues in human-computer
interaction.

·
Write
clearly and concisely about human-computer interaction topics using proper
writing mechanics and technical style conventions.

Clickhere to view the grading rubric for this assignment.

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