In a virtual world (VW) of massively multiplayer online role-playing games
(MMORPGs), collaboration and communication are provided through the Internet
between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation,
and by using the Web browser. Gamers around the world can play against other
gamers without seeing their opponent face-to-face. The Internet and MMORPG
devices have become a social phenomenon. For example, a mobile game, called
“Game of War” enables players to play against each other anywhere around the
world.
The following Website might be helpful when writing this assignment:
·
Spades card game
Write a four to five (4-5)
page paper in which you:
1.
Describe cognitive social
phenomena that occur specifically to the context of the MMORPG that wouldn’t
happen in a face-to-face checkers game.
2.
Compare and contrast the
MMORPG user interaction environment and a face-to-face environment where Spades
is being played. Next, identify whether or not the environment has an impact on
the player’s ability to play Spades in this environment.
3.
Outline and describe the
user interface requirements that a game designer needs to include in order to
engage players in a MMORPG environment.
4.
Use at least three (3)
quality resources in this assignment. Note: Wikipedia and similar Websites do
not qualify as quality resources.
5.
Format your assignment
according to the following formatting requirements:
a.
Typed, double spaced,
using Times New Roman font (size 12), with one-inch margins on all sides.
b.
Include a cover page
containing the title of the assignment, the student’s name, the professor’s
name, the course title, and the date. The cover page is not included in the
required page length.
c.
Include a reference page.
Citations and references must follow APA format. The reference page is not
included in the required page length.
The specific course
learning outcomes associated with this assignment are:
·
Compare and contrast the
various cognitive models.
·
Construct evaluation
techniques to the user experience and system usability in the design process.
·
Describe the differences
in developing user interfaces for different application environments.
·
List the general
principles used in the heuristic evaluation of a user interface design.
·
Use technology and
information resources to research issues in human-computer interaction.
·
Write clearly and
concisely about human-computer interaction topics using proper writing
mechanics and technical style
