Assignment 3: Direct Manipulation
Early computer systems relied
on command line interfaces to perform all actions. Today, the majority of
systems use direct manipulation rather than a command line interface. The goal
of designing a direct manipulation interface is to make use of the system
intuitive to the end user. One industry that has been extremely successful
designing intuitive direct manipulation inputs is the video game industry. Most
game players are able to learn controls as they play a game and then apply the
same controls to similar games. Rarely do they need to read a user
manual.
Write a four to five (4-5)
page paper in which you:
1.
Describe the three (3) principles of direct manipulation and give examples
as to how they are used in video game controls.
2.
Analyze video game-type interfaces and discuss three (3) reasons why video
game-type interfaces would not be effective for real-world applications.
3.
Describe at least three (3) advantages of direct manipulation versus
command line interfaces.
4.
Evaluate direct manipulation and describe three (3) problems with it.
5.
Use at least three (3) quality resources in this assignment. Note:
Wikipedia and similar Websites do not qualify as quality resources.
Your assignment must follow
these formatting requirements:
·
Be typed, double spaced, using Times New Roman font (size 12), with
one-inch margins on all sides; citations and references must follow APA or
school-specific format. Check with your professor for any additional
instructions.
·
Include a cover page containing the title of the assignment, the student’s
name, the professor’s name, the course title, and the date. The cover page and
the reference page are not included in the required assignment page
length.
The specific course learning
outcomes associated with this assignment are:
·
Describe direct manipulation and virtual environments.
·
Use technology and information resources to research issues in
human-computer interaction.
·
Write clearly and concisely about HCI topics using proper writing mechanics
and technical style convention
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Points: |
Assignment |
|||
|
Criteria |
Unacceptable Below |
Fair 70-79% |
Proficient 80-89% |
Exemplary 90-100% |
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1. Describe the three (3) principles of direct Weight: 20% |
Did not submit or incompletely described the |
Partially described the three (3) principles of |
Satisfactorily described the three (3) principles |
Thoroughly described the three (3) principles of |
|
2. Analyze video game-type interfaces and discuss Weight: 25% |
Did not submit or incompletely analyzed video |
Partially analyzed video game-type interfaces and |
Satisfactorily analyzed video game-type |
Thoroughly analyzed video game-type interfaces |
|
3. Describe at least three(3)advantages Weight: 20% |
Did not submit or incompletely described at least |
Partially described at least three (3)advantages |
Satisfactorily described at least three (3)advantages |
Thoroughly described at least three (3)advantages |
|
4. Evaluate direct manipulation and describe Weight: 20% |
Did not submit or incompletely evaluated direct |
Partially evaluated direct manipulation and |
Satisfactorily evaluated direct manipulation and |
Thoroughly evaluated direct manipulation and |
|
5. 3 references Weight: 5% |
No references provided |
Does not meet the required number of references; |
Meets number of required references; all references |
Exceeds number of required references; all |
|
6. Clarity, writing mechanics, and formatting Weight: 10% |
More than 6 errors present |
5-6 errors present |
3-4 errors present |
0-2 errors present |
